Long slogs are fine at the nickel slots, but they’re no fun in an RPG. When they sit down to play, make sure it’s something they can win. Let them see a goblin tableboy chucked out the window for smuggling players’ winnings out between his pointy teeth. Show a halfling noble leaping with joy as he hits the jackpot at 3-crown imperial poker. Have the house wizard cast detect magic as they enter, allknowingly wagging a finger at the PC with the crystal ball in her backpack. When the player characters walk in, describe the action. A low-end gaming hall can be wall-to-wall with reprobates, staffed with ogre bouncers, and carry the ever-present threat of a table-tipping bar brawl. A high-end casino can have elven dancing maidens on stage, specialty dwarven drinks, and rich patrons sitting at the tables offering wild adventures. Thus, your gambling environments should be fun and rich in character. They come in for the camaraderie, the tasty beverages, and the much smaller-than-average chance of winning very big. You need to make your players’ trip to the Gold Goblin Gaming House rich in fantasy if you’re going to have a successful gaming experience, in both senses of the word “gaming.” Creating the Right AtmosphereĬharacters don’t walk into gambling halls for the thrill of a slightly worse-than-average chance of breaking even. However, no one coming to your house for an RPG session is going to be satisfied if you just play croupier all night long. RPG rules aside, the players and the Gamemaster can play a gambling game between themselves, without the interference of wildly disparate levels and skill modifiers-just get some dice or cards, and play. Gambling is a staple of fantasy roleplaying, from elaborate games of chance in a glittering high-end casino in the wealthy part of the city to a dangerous high-stakes card game in a tavern’s back room.
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